Resources

synthetic-data

Synthetic data generation for computer vision in robotics

Rigyd Team ·

Real-world labeled robotics data is expensive and slow to capture. Synthetic data is fast and unlimited, but only useful if the underlying simulation has correct physics, semantic labels, and domain randomization. Here's the complete pipeline.

digital-twin

Digital twin creation pipeline for manufacturing

Rigyd Team ·

A factory digital twin needs every object to behave physically, not just render. This is the end-to-end pipeline: CAD intake, BIM merge, physics layer, semantic labeling, simulation runtime, at the asset volumes (10K+ unique SKUs) real factories actually contain.

physics

How to set up mass, friction, and joint properties for robot training

Rigyd Team ·

The three pillars of robot physics setup, mass, friction, joints, determine whether your trained policy transfers to real hardware. Here's the calibration target for each, the schemas, and the common mistakes that quietly break training.

collision

Best practices for collision meshes in robotics sim

Rigyd Team ·

The collision mesh is the single most-tuned property in robotics simulation. Wrong choice = phantom interpenetration, slow physics, or both. Here's how to pick between primitives, convex hull, V-HACD decomposition, and mesh simplification, with concrete defaults per asset class.

openusd

How to convert GLTF/FBX/OBJ to OpenUSD for simulation

Rigyd Team ·

Most 3D pipelines export to GLTF, FBX, or OBJ. Most simulators expect OpenUSD. This guide covers the conversion paths, Omniverse, Blender, command-line, and AI-automated, plus what each format preserves and what gets lost.

sim-to-real

Sim-to-real transfer: why physics accuracy matters more than visual fidelity

Rigyd Team ·

The sim-to-real gap is overwhelmingly a physics problem, not a rendering problem. Here's the research, the failure modes, the calibration ranges that actually matter, and why investing in physics accuracy beats investing in photorealism for most robotics policies.

isaac-sim

Isaac Sim asset requirements and best practices

Rigyd Team ·

NVIDIA Isaac Sim expects assets in a specific format: OpenUSD with USDPhysics schemas, calibrated mass and inertia, convex collision meshes, semantic labels, and validated material bindings. This is the practical checklist.

simready

How to create SimReady assets without manual modeling

Rigyd Team ·

Building a SimReady asset by hand takes ~4 hours and requires Blender, V-HACD, and USDPhysics expertise. AI-driven asset preparation collapses the workflow to about 5 minutes per asset. Here's how the automated pipeline works and when to use it.

openusd

What is OpenUSD and why does it matter for robotics

Rigyd Team ·

OpenUSD is the 3D scene description format Pixar built for film and NVIDIA scaled for robotics. This guide explains the architecture, the USDPhysics schemas, and why USD beats SDF/URDF/MJCF for modern simulation pipelines.

physics

How to add physics properties to 3D models for simulation

Rigyd Team ·

Adding physics, mass, friction, collision meshes, inertia, is the bottleneck in robotics simulation. Here's the manual workflow, the AI-automated alternative, and a step-by-step guide for both.